# Trash - Nothing to note # Bosses ## Einhander * Flying enemies drop cannisters, keep them away from the boss. * Small cannisters will do a small AOE and can be moved by attacking them * Big cannisters will do a raid-wide AOE if exploded and can't be moved * Boss will periodically suck everything and will need moving away ## Magitek Gunship * Casts Flamethrower **which continues to damage after the floor marker has gone**. Stay out until the animation finishes. * Will periodically mark a player then proceed to them dropping large fire puddles - marked players should stick to a wall near the boss to avoid splitting the arena ## Midgardsormr * Boss doesn't need to be tanked. Instead he awakens two dragons, first should be kept away, second close. * Bird mob with a shield generator and should be focused. Use the shield generator immediately as the boss will be casting a raid-wiping AOE ("Animadversion")